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(When selected it will show top left of the scenegraph in total selected triangles)Īlso if you notice textures on map objects flickering or having a strange artefact glitch when moving the camera around that is a sure sign of a texture file saved off incorrectly. Select the various models to see what poly count they are. If you notice the fps drops in certain areas, load the map up in GE and go to that area. A high speed single core CPU works better than a bigger multi core CPU on Farm Sim.ĭepends how much time your willing to fix the map, but you could check the foliage xmls and see if there running a very high numBlocksPerUnit value, this alone can cripple any map if set too high. The differences between players may also be down to there CPU. But it seems a trait that has been connected with US maps for a long time. You would have thought it would bug them when playing it at that low an fps.
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I think that this map is just pretty badly optimized.but I still want to play it.but having this FPS plus frequent drop to 2-3.it's just unplayable.Ī lot of US maps are badly optimized both with clip distances on objects and there use of custom foliage types.Īlso some of the map objects often used on US maps are extremely high polys which adds to the negative effect on fps.Īnother common issue is textures on map objects have been saved off in the incorrect format.
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Here's my setup playing on a 28 inches screen at the highest resolution ( 3840*2160 ) I do have a decent computer, not the newest, but still a pretty solid built and like I said at the beginning, I usually have no issue.
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I drop setting to High instead of very high, reduced FOV to 65, tried with a 1920 resolution and no difference AT ALL. I did try without any mods, it was better at like 24 solid.sometimes 26. I tried the NVIDIA trick proposed on this forum, it helped, but maybe 1 or 2 FPS On this map, I can't even reach 25FPS, i'm more around 15 to 20.which is almost not playable. Am I the only one that struggle with FPS on that specific map ? I usually run maps with a solid 50-60FPS, with eveything almost at max (except Vsync)